For example, hair will automatically swoosh and sway as you move your character around and making thousands of objects collide with each other only takes a few mouse clicks to set up.ĬINEMA 4D Studio lets you unleash your creativity and enjoy 3D without limits. With CINEMA 4D Prime you can start creating great-looking 3D images in no time. The program's intuitive interface is designed to ease you in to the powerful and exciting world of 3D graphics. Generating advanced 3D effects such as hair is surprisingly easy and fast, with CINEMA 4D doing much of the work for you. Element 3D is lightning-fast and easy to use, allowing motion design and visual effects artists to import native Cinema 4D or OBJ files into Adobe After. Cinema 4D is an ideal choice for all graphic designers looking to add 3D to their toolset. Network rendering allows you to take advantage of all computers on your network to help render your animations faster.ĭespite being designed for advanced 3D, the extra tools found in CINEMA 4D Studio are still designed to be user-friendly and intuitive. Maxon Cinema 4D R11.5 Studio Bundle (Win/Mac) 2.7 GBMAXON CINEMA 4D - the easiest to use professional 3D-software The eleventh generation of CINEMA 4D is. The physics engine makes it simple to perform complex collisions and interaction between objects, be it just a few or thousands. Adding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. The result is that CINEMA 4D Studio can tackle any project you throw at it with ease.ĬINEMA 4D Studio's character tools make it easy to create character rigs and advanced character animations. As well as containing all of the features found in CINEMA 4D Prime, Visualize and Broadcast, CINEMA 4D Studio adds advanced character tools, hair, a physics engine and an unlimited client network for rendering.
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If someone builds something in wilderness, then they get reimbursed. If something benefits the town, then the town get's the money. Built a decorative wall for the town? Cool, that's 4000D to the town itself. Towns that have path ways between other towns, and spawn, could be rewarded with additional funds in the the towns bank account. Number as an example, of course, as the final figure would represent distance of the path, materials used, time, etc etc. If Player H and B build a path between their two towns, they'd each get 1500D. If Player D builds a path from Town Joe to Spawn he'd get, as an example, 2000D. I also want to revisit the reimbursement for building common area structures such as paths. I think it's easier to implement than my whole "The amount of time you're on the server each day up to a certain time determines the amount of money you get." Of course, you can earn more by mining for goods and selling them. Log in once a day to collect, if you miss a 24 hour period you miss out on that payment. I still want to push my idea of a daily allotment for currency. It seems there isn't really a method that can't be farmed. Something in the least like gold ore is something that is both non-inflatable (because it can't be farmed), and it's an equal opportunity for all players, in which the amount of it you obtain is pretty much directly proportional to the time you spend getting it, regardless. If we go for any official currency, the currency ideally would not be inflatable (infinite production via farming), and it would be an unconditionally equal opportunity for all players, so you wouldn't need to build something incredibly fancy to make yourself good money, hence that rather bimodal distribution of extremely rich and not so rich players. While I wouldn't mind building a ghast farm, I don't think this is a solution that will benefit most players. Additionally, if you kill them one by one, it's an awful time obtaining the ghast tears- not only would you have to find a ghast, but you'd have to take a lot of extra time to make sure they fly somewhere where the drop is obtainable, actually be skilled with a bow to kill it, and then actually have a ghast tear by chance dropping upon its death. This will lead to very minimal amount of ghast tears in the same given time period, so you will either be relatively speaking, very very rich or very poor by choosing to build or not build a ghast farm. On the other end of the spectrum, you will have players who wouldn't want to go so out of their way to do this task, and thus will kill the ghasts one by one as they see them on occasion. Ghast tears would tend to produce more of a bimodal distribution of players that can obtain an amount of ghast tears- meaning that there are 2 major 'modes' or categories that players will tend to fall under.įor players who realize they are farmable, and will go out of their way to make a farm in the nether, they will have an incredibly easy time obtaining them in massive quantities with a good nether farm. If this is accepted, should there be something that a user can find in the wilderness for extra cash towards their town? (As I know that some players prefer to have a town to themselves but need more plots for security and layout.)Ī good currency is ghast tears. Multiple users can band together and create a bigger town. Enough to start a small town or something. If we prevent currency based transactions but keep Towny, how do we propose this works? I still suggest an allowance. Secondly, I'd like to bring back the suggestion about an allowance because I can't remember if it's been agreed upon. Is this something that anyone can see abuse with? Can similar farms exist in the Nether? Is everyone happy with a entirely player-based Economy where one can trade two items rather than purchase with a currency? I think it'd be perfectly reasonable to keep Gold as the currency unit I'd disable Pigmen mobs from spawning in the overworld. With the Nether most likely being enabled in 1.9, I visited the Nether in the 1.8 world (which I think is now open?) and realized Pigmen are aplenty. I'd like to open this can of worms again. Keep in mind that you’ll use iCloud as your cloud storage for your notes. The pro version costs less than $20 per year (or less than $2 per month), making it a pure bargain compared to other mainstream note-taking apps. The most important one si that you can not sync your notes across all your devices.īut you can try Bear 100% for free on one device and see how it goes (this is way better than having to buy it upfront) The Free version of Bear comes with severe limitations. This is the essence of building your second brain, no matter the tools. When you like the aesthetics of an app, you’re more likely to engage with it. It’s one of the best designed (if not the best) apps out there.Īnd boy, does that play when it comes to enjoying using your second brain. Is Bear the Most beautiful Second Brain app?īear was awarded Apple’s design award in 2017.Īnd I have to say that I can’t compare any other app to bear in terms of design. You can also personalize the editor fonts, line size, font size, etc. This means that you can work blazing fast and format your notes the way you want. The good news is that Bear works with the markdown syntax. This is why I’ve become a markdown adept (and addict) over the years. The reason? When you copy and paste from one app to another, it almost always messes up the formatting. The good news is that you can easily add backlinks in Bear by typing [[ and then choosing the note’s title.īut keep in mid that there are some severe limitations and drawbacks to backlinks that I will share with you below. If not, check out my free course down below. If you’re an adept of the Zettelkasten note-taking methodology, you know how important links are. This is perfect for organizing your second brain and keeping the bigger picture and the clutter away when working from a nice level-headed 35,000 ft. As an exampleīooks/harry-potter will create 2 tags: the “books” tag and will nest “harry-potter” beneath it. In Bear, You can also easily nest tags under another. In short, the app grows with you! Nesting Tags This allows you to keep your second brain flexible and agile in taxonomy changes. All you need to do is edit the tag on the tag pane, and all notes will be automatically updated. Now, you want to change self-help to self-improvement. You also tagged a bunch of other notes with the same. Let’s assume you’ve created a tag called self-help. When you update a tag Bear updates it across all the notes with the same tag. You have successfully joined our subscriber list. I’ve been missing these features in all other writing and note-taking apps I’ve come across over the years. What I love about tags in Bear is that you can add icons to each one of them. What sets Bear apart from any other note-taking app is its powerful tag system. But over the past 3 years this happened only a handful of times. With the Pro plan, Bear used your iCloud account to sync your notes between your devices. Plus, being a bear user for 3 years, I don’t remember the app crashing or lagging. You could also use customized shortcuts (as described below) to make the process even faster. Opening it takes less than half a second. The solution? Dumping it into your second brain.īear is one of the fastest apps on the market. You stumble across something interesting you don’t want to forget. When it comes to jotting down your ideas, you don’t want to put your whole day on hold. Bear App Advantages for building your second brain Quick capture The purpose of a second brain is simple: it’s to be to retrieve and re-use all the information you came across in a meaningful way.Īnd what you’re going to learn today will help you decide if Bear is the right app to go for or not. The purpose of your second brain with Bear Now comes the question: is bear the right app to build your second brain?īeing a paid bear user for years, let me share my biased (but honest) opinion. Bear is a popular note-taking app that works on the Apple Ecosystem. We used the 14-ounce “Eagle Brand” sweetened condensed milk for this recipe. Sweetened Condensed Milk – Not to be confused with evaporated milk.Since the bag sizes seem to always be changing, it is best to measure out the chocolate chips rather than pouring the whole bag in directly. Chocolate Baking Chips – We used Ghirardelli white chocolate baking chips for this recipe and they were perfect.Make vanilla fudge in minutes that is perfect for Christmas, Valentine’s Day, Easter, or just as a fun, quick treat! Ingredients in Vanilla Fudge You will get perfect fudge every time just by using a few simple ingredients and a microwave. This is the easiest vanilla fudge recipe ever! You don’t have to stress about getting the perfect “soft ball stage” and no candy thermometer is needed. Frequently Asked Questions about Vanilla Fudge.Slater the warm sauce on a thick slice of pound cake or other baked treat. The sauce will thicken when cool, so re-warm the hot fudge sauce on the stovetop or in the microwave before serving. Use immediately while warm, or transfer the hot fudge sauce to a glass storage container for later. Then, stir in the vanilla extract, and thin out the sauce by adding ¼ – ½ cup of milk to reach your desired consistency. Mix the ingredients and microwave again in 30-second increments, stirring in between, until the mixture is very smooth. If using the microwave method, place the microwave-safe bowl in the microwave and set it on high for 1 minute. Get the Complete (Printable) Homemade Hot Fudge Sauce Recipe Below. Stir to your desired consistency and turn off the heat. Mix in the vanilla extract and then thin out the hot fudge sauce by adding ¼ – ½ cup of milk. The sauce should be very smooth, but thick. If using the stovetop method, set the pot over medium heat to medium-low heat and stir the contents until the butter is fully melted and the cocoa powder is completely combined. Then pour the cocoa powder into a small saucepot or microwave-safe bowl.Īdd in the sweetened condensed milk, butter, and a pinch of salt. Sift the cocoa powder to make sure there are absolutely no clumps. How to Make Hot Fudge Sauce with Cocoa Powder Chocolate chips – any variety (milk chocolate, semi-sweet, or bittersweet chocolate).Vanilla extract – balances the sweetness of the condensed milk.Cocoa powder – unsweetened (dutch-process).Sweetened condensed milk – for that perfect thick, fudgy consistency.Ingredients You Need To make our favorite (BEST) hot fudge sauce – Whichever set of ingredients you choose to use, this fabulous fudge sauce is easy to make on the stovetop or the microwave in less than 10 minutes. It’s absolutely delicious, but is definitively not hot fudge sauce. If you don’t happen to have cocoa powder on hand (but have chocolate chips) we’ve also provided our best alternative chocolate sauce. Here we are providing our f oolproof best-tasting hot fudge sauce with the fewest possible ingredients. After testing various methods, we determined the varieties made with chocolate chips always taste like ganache or chocolate sauce rather than traditional hot fudge sauce, which has a slightly roasted flavor from the use of cocoa powder. We found many different methods of making hot fudge sauce online, but feel the very best and easiest method is made with just 6 ingredients, including cocoa powder. You can buy a decent version in a jar at the grocery store… But with very little effort you can make this Homemade Hot Fudge Sauce recipe without cream and customize it to your taste! Warm, thick, and decadent chocolate fudge sauce is the perfect complement to any bowl of ice cream or slice of pound cake. Homemade Hot Fudge Sauce Recipe – It takes only 6 ingredients and less than 10 minutes to make the best, most thick, rich, and delicious chocolate fudge sauce from scratch! Why We Love This Recipe 8GB – This is the sweet spot for any general-purpose computer that isn’t being used for heavy duty applications such as video editing or video games.This is adequate for basic productivity in applications like Word and simple web browsing as long as you don’t open too many browser tabs simultaneously. 4GB – We consider this the absolute minimum any modern computer running Windows 10 or Windows 7 should have.While plenty of factors are going to affect your individual needs, here are our general recommendations for Windows 10 and Windows 7 RAM requirements: Our Recommended RAM Amounts for Windows 10 and Windows 7 This is a somewhat complicated topic, so you should read Does Faster RAM Matter? as well as Understanding Types Of RAM Memory if you’re interested. It is better to have two 8GB modules in dual channel mode rather than a single 16GB module running in single channel mode. For example, if there are two RAM modules installed (in the right paired slots) they’ll run in “dual channel mode”, which significantly increases bandwidth. Modern motherboards use a trick where RAM modules are given their own dedicated memory channels. Windows 10 is much more generous, letting Home 64-bit users address 128GB of RAM and Pro 64-bit users use an enormous 2TB of RAM! RAM Speed and Channel Configurationįor a Windows 10 or Windows 7 machine, the speed of the RAM and its bandwidth are just as important as the amount of RAM installed. For Windows 7, the maximum amount of RAM is as follows: Microsoft limits how much RAM various versions of Windows can use. For 64-bit versions of Windows, the limits vary. Advances in apple breeding for enhanced fruit quality and resistance to biotic stresses: new varieties for the European market. Sansavini S, Donati F, Costa F, Tartarini S. Analysis of genetically modified red-fleshed apples reveals effects on growth and consumer attributes. These results provide an important data for dissecting candidate genes and molecular basis governing green apple color formation in response to visible light and UV-B light.Īpple Flavonoids and anthocyanins accumulation Metabolomic and transcriptome UV-B Visible light.Įspley RV, Bovy A, Bava C, Jaeger SR, Tomes S, Norling C, Putterill J. A series of metabolites and candidate genes were revealed through combined analysis of metabolome and transcriptome. The composition and contents of anthocyanins in green apple in UV-B-treatment very greatly. Expression profiles of several transcription factors of the families MYB, bHLH, NAC were highly correlated with the content of the anthocyanin. Furthermore, we performed qRT-PCR analysis of anthocyanin biosynthesis genes and predicted the gene of MD00G1134400 (a UDP glucose-flavonoid 3-0-glucosyltransferase) may be a candidate gene for anthocyanins accumulation and highly expressed in UV-B-treatment fruit. The flavonoid metabolic flux in the UV-B treatment increased the accumulation of cyanidin 3-glucoside and cyanidin 3, 5-diglucoside compared to under the light-treatment. Quantitative reverse transcription PCR (qRT-PCR) results confirmed changes in the expression levels of genes encoding metabolites involved in the flavonoid synthesis pathways. The metabolic analysis revealed that there were 152 and 178 significantly changed metabolites in the visible light and UV-B-treated green apple, respectively, compared to the control, and flavone, flavonol, and anthocyanin were the most significantly increased and transcriptomic analysis showed that 37,110 and 37,709 differentially expressed genes, including 382 and 475 transcription factors (TFs) were detected in light and UV-B-treatment fruit, respectively. Here, we explored the difference of metabolites and genes expression level in green apple by transcriptomic and metabolic. But there are few reports on the biosynthesis difference of anthocyanins in green apple by visible light and UV-B-treatment. Notably, in this study, the green skin color apple variety 'white winter pearmain' treated with ultraviolet-B (UV-B) exhibited red skins and marked anthocyanin accumulation, while visible light could not. In nature, green apple are associated with the accumulation of chlorophyll, while red apple varieties are associated with anthocyanins accumulation. I also have a question, because silly me didn't realize there was a difference between the NA and EU spreadsheet and registered in the NA one even though I live in France. This last guy ( MrMacSoft ) also apparently spent -33 days in queue. Some people must've entered wrong informations because the last person's estimated email time is (Wich is quite some time away).In the spreadsheet, the signup date is written in the european format (DD/MM/YYYY) wich puts me on top of the spreadsheet (Yay !) but flags me as Skipped. I filled the form earlier this day, In the current date part I put the date in the US format (MM/DD/YYYY) and the time in the PDT timezone.There seems to be some problem on the EU speadsheet for the 3060 XC Gaming. Update (11/6): All of the card tabs are set up now and the Queue Info tab is also set up and functioning. Thanks to /u/MinimumTumbleweed for the original spreadsheet. Thanks to /u/brenden77 for help with maintaining the spreadsheet and forms. Google Forms to input card data ( EU ONLY): This is the EU post, if you are looking for the NA Queue go here. I hope you get as excited as we are! Please bookmark But most importantly is that we keep this thread going and having fun! We will continue to support the existing spreadsheets and clean up the data as bad data arises. We have plans to add more features as we go along, this is just the basics we wanted to get in your hands. We're super excited for what we have put together and want to take your queue waiting to the next level. If you're having any issues with any of the fields just click on the ? for the field and it will help you out to see how to fill it in. Once you sign up you can add your own notifies. On the main page you will be able to see a summary for all cards, this is available with or without signing up. We encourage individuals that have both received their notify and also are still waiting for their notifies to migrate their data to the website. Today we are proud to announce the launch of our Queue Tracker Website. Yes we're looking at you EU folks, who are super tenacious about getting on queues in the first minute! Another issue has been bad user input data causing people to be seen as skipped. A major downside to the spreadsheets has been that they don't allow tracking down to the seconds level. Today is the day that we take it to the next level. Over the last 9 months we have enjoyed supplying you with the best way to see where you are at on the queue for each of the graphics cards. attach depending on the selected scene.describe the issue and steps to reproduce on GitHub.Try to reproduce a problem in the NRD sample first.NRD sample has TESTS section in the bottom of the UI, a new test can be added if needed. Grab generated in the root directory _NRD_SDK and _NRI_SDK (if needed) folders and use them in your project.Compile the solution ( Debug / Release or both, depending on what you want to get in NRD package).It can be used to verify that the library meets the application expectations. LibraryDesc includes encoding settings too. These settings are dumped in NRDEncoding.hlsli file, which needs to be included on the application side prior NRD.hlsli inclusion to deliver encoding settings matching NRD settings. NRD_NORMAL_ENCODING and NRD_ROUGHNESS_ENCODING can be defined only once during project deployment. NRD_STATIC_LIBRARY - build static library.NRD_USE_PRECOMPILED_SHADERS - use precompiled shaders (will be embedded into the library).NRD_DISABLE_SHADER_COMPILATION - disable shader compilation (shaders can be compiled on another platform).NRD_ROUGHNESS_ENCODING - roughness encoding for the entire library.NRD_NORMAL_ENCODING - normal encoding for the entire library.NRD_SHADERS_PATH - shader output path override.NRD_DXC_CUSTOM_PATH = "custom/path/to/dxc" - custom DXC to use if Vulkan SDK is not installed.Build (variant 2) - by running scripts:.Generate and build the project using CMake.Build (variant 1) - using Git and CMake explicitly.Linux (aarch64): find a precompiled binary for DXC or disable shader compilation NRD_DISABLE_SHADER_COMPILATION=OFF.The integration layer, provided as a part of SDK, can be used to simplify this kind of integration. In this case, the engine should expose native Graphics API pointers for certain types of objects. Native implementation of the NRD API using engine capabilities.It can be integrated into any DX12, VULKAN or DX11 engine using two variants: NRD is distributed as a source as well with a “ready-to-use” library (if used in a precompiled form). irradiance with "removed" materials) can be used instead of radiance (see "Recommendations and Best Practices" section). Shadows from multiple sources (experimental).įor diffuse and specular signals de-modulated irradiance (i.e.Shadows from a local light source (omni, spot).Shadows from an infinite light source (sun, moon).Diffuse & specular radiance in spherical harmonics (spherical gaussians) (SH variants).Diffuse (ambient) directional occlusion (DIRECTIONAL_OCCLUSION variant).Diffuse (ambient) & specular occlusion (OCCLUSION variants).It uses 30% more memory and 20% slower than REBLUR RELAX - SVGF based denoiser using clamping to fast history to minimize temporal lag, has been designed for RTXDI (RTX Direct Illumination).NRD is a fast solution that slightly depends on input signals and environment conditions. The library has been designed to work with low rpp (ray per pixel) signals. NVIDIA Real-Time Denoisers (NRD) is a spatio-temporal API agnostic denoising library. For quick starting see NRD sample project. It further enables stakeholders to identify the key country-level markets within each region.
You can control port value via the environment variable 'CSS_BUILDSERVER_ROSLYN_PORT' NET toolset.ĬS-Script communicates with cscs build server via socket (default port 17002). The compilation is performed in the separate child process cscs (another instance of script engine) which is somewhat equivalent of VBCSCompiler.exe (build server) from. Though it does have limitations (see documentation). Roslyn - .dll compiler this is the most portable compilation engine. Though in this case all the performance benefits of -ng:csc will be lost and then you are better off using -ng:dotnet instead. This option convenient when socket communication is undesirable for whatever reason. NET csc.exe will be called directly instead. Value csc-inproc will suppress spinning off an build server process and. You can control port value via the environment variable 'CSS_BUILDSERVER_CSC_PORT' NET SDK to be installed on the target system.ĬS-Script communicates with build.exe build server via socket (default port 17001). The compilation is performed in the separate child process build.exe which is somewhat equivalent to VBCSCompiler.exe (build server) from. It is not suitable for WPF scripts as csc.exe cannot compile XAML. NET SDK to be installed on the target system.Ĭsc - csc.exe compiler the fastest compiler available. NET engines.ĭotnet - dotnet.exe compiler this is the most versatile compilation engine though it does have a startup overhead when running the script for the first time. Or -co:/platform:x86 to produce Win32 executable)įorces compilation to be done by one of the supported. co:/d:TRACE pass /d:TRACE option to C# compiler Passes compiler options directly to the language compiler. Trim - removes all abandoned cache items. The path to the Visual Studio Code executable (code.exe) needs to be defined in the environment variable CSSCRIPT_VSCODEEXE. NET project file and opens it in Visual Studio Code. You can let CS-Script to detect installed Visual Studio executable and interactively select the detected executable for integrating it with CS-Script by using -vs:init option.Īlternatively, you can even ask to integrate the first detected executable with: The path to the Visual Studio executable (devenv.exe) needs to be defined in the environment variable CSSCRIPT_VSEXE. NET project file and opens it in Visual Studio. Shows script 'project info' - script and all its dependencies. script.cs.dll).Ĭompiles script file into assembly (.dll) in the script folder without execution.Ĭhecks script for errors without execution. c:0 - disable caching (which might be enabled globally)Ĭompiles script file into cache file (e.g. |
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